Animation Week 5- Week 7 Unreal Engine
- Lu Wang (Daisy)
- 2017年12月20日
- 讀畢需時 1 分鐘

I created the world in unreal through build the geometry shape and reflective landscape. I twisted the geometry through one shape to some other dimension.

Then I adding the characters and download the FBX. file and import the character movement on unreal and using the sequencer to animation the transformation and the camera movement.

(passwords: unreal)
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